Madden 19 CFM: Scout Development Traits, Draft Stories and what they mean

Madden 19 - Saquon Barkley

With Madden 19, EA has made some big changes to the way you scout the development traits of a generated class of rookies. While last year’s game made it fairly easy to predict the development trait of a player using draft stories and tweets, Madden 19 requires much more work and paying attention on a week-to-week basis.

To help us better understand scouting development traits in Madden 19, Redditor nate—dogg13, who has put together previous guides in the past, has provided a clear and concise outline of how the complicated scouting process works in this year’s game. But first, let’s clear a few things up

What Are Development Traits?

In Madden 19, there are 4 types of player development traits: Normal (N), Quick (Q), Star (S), Superstar (SS). This impacts how quickly (or slowly) a player will earn experience and improve on a weekly basis for earning rewards and completing goals. Obviously, Superstar is the best.

Dynamic development traits are pre-determined for all draft prospects at the start of the season when the class is first generated in Week 1. The distribution of dev traits in an average generated class is as follows:

  • 70% Normal
  • 25% Quick
  • 4% Star
  • 1% Superstar

Determining a Player’s Dev Trait

It’s impossible to scout a player’s Dev trait, but you can use Draft Stories to help predict whether a player will be a Superstar, Star, Quick or Normal dev. You will not be able to unlock this information through scouting or the combine results. The key to unlock the mystery is within the Draft Stories (located in League News).

Draft Stories Could Impact Dev Traits

There are two types of stories in Madden 19 that can have an impact on a player’s development traits: “Dice Roll” stories which can change a player’s dev trait and “Indicator” stories which provide insight into a player’s default dev trait. If you remember, all players are “born” with an assigned trait that can change as the season progresses.

Unlike previous Madden games, “Dice Roll” stories do not guarantee a certain dev trait – like a Heisman winner always being a Superstar. Instead, they result in a random chance of one of three dev traits.

“Indicator” stories don’t alter a player’s dev trait. According to the guide, the draft logic has a score it uses to determine the odds of a prospect of having a story. These odds are altered by various factors, like OVR, projected round and dev trait.

Early Season Stories (Weeks 1-3)

Below are some examples of story types you can expect to see in the first three weeks of Madden 19. These are important to keep track of because you can’t scout or see the draft list yet.

As explained:

“The values in the first set of four dev trait columns in the tables are the relative boost a player with a dev trait gets when it comes to triggering the story.

“The higher the number against a trait, the greater the odds of a player with that trait getting the story. For example, the “Enters Draft Late” story has strong odds that it will trigger against a non-normal dev prospect. But it’s never a guarantee!”

Mid-Season (Weeks 5-11)

Late-Season (Weeks 12-17)

College All-Star Game (Super Bowl Week)

Scouting Combine Stories (Free Agency Week 2)

Pro Day Stories (Free Agency Week 3)

A special thanks to nate—dogg for creating this helpful Madden 19 dev trait guide!!!

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